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Crown and War is a strategy board game set in the 19th century, a time when powerful European houses clashed for dominance in a rapidly changing world. As the leader of your faction, you'll command epic land and sea battles, forge crucial alliances, and expand your influence across the globe. Will you rise to power, or be outmaneuvered by your rivals? In this competitive game, players vie to conquer new territories, control critical sea routes, develop advanced technologies, and navigate unpredictable global events. With unique faction abilities and streamlined yet immersive combat mechanics, Crown and War delivers an engaging and fun experience, combining deep strategy with exciting gameplay in every decision you make.
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Allow me to share with you a board game I have devised and turned into a prototype.
I am passionate about board games. Over the past year, I have come up with a board game that has been quite well-tested and has found balance in both its combat and economic systems.
As this is my first game and I am an indie creator, the prototype is currently handcrafted. However, it is fully tested, playable, and ready for publishing.
If the game garners enough support from followers, it will undergo a professional redesign, bringing it to a higher standard of quality.
I gave it the grandiose name "Crown and War," which reflects the essence of the game. Set in the 19th century,
the game revolves around royal European powerhouses competing for dominance. The players holds the fate of their factions, and through diplomacy, warfare, and strategic decisions, they can elevate it to the status of a glorious empire.
The battle and economic aspects of the game are well thought out, and not overcompicated with players utilizing armies, fleets, gold and science.
Based on feedback from other players, newcomers typically grasp the basics within just 15 minutes of play.
The game also includes an Ottoman faction, which is non-player and independent, but can be taken control of by a losing player.
The optimal number of players is 4-6, with a recommended playing time of 120-180 minutes.
However, the game is also enjoyable as a single-player experience, with slightly adjusted rules.
The map is not 100% historically accurate. Certain adjustments were made for the sake of gameplay convenience, and I kindly ask followers to be understanding of these creative liberties.
I eagerly await your suggestions and critique of the game, and I invite you to contribute to the development of this project.
Créateur responsable de ce projet : Denis Zaborov faisant affaire sous le nom de DioGames.
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